Backgammon Glossary

Learn the essential terms and definitions used in backgammon

Ace Point

The first point on the board (point 1), closest to the player's home board.

Anchor

A point in the opponent's home board held by two or more of your checkers.

Bar

The middle strip dividing the board where hit checkers are placed.

Bar Point

The seventh point, next to the bar.

Bear Off

To remove checkers from the board during the final stage of the game.

Blot

A single checker on a point, vulnerable to being hit.

Block

Two or more consecutive points occupied by your checkers, blocking opponent movement.

Builder

A checker positioned to help make a new point.

Checker

One of the 15 playing pieces each player uses.

Closed Board

When all six points in your home board are occupied by two or more checkers.

Come In

To re-enter a checker from the bar into the opponent's home board.

Crawford Rule

In match play, no doubling is allowed in the game immediately following a player reaching match point minus one.

Direct Shot

A shot that can hit a blot with a single die value (1-6 pips away).

Double

To propose doubling the stakes using the doubling cube.

Enter

To bring a checker from the bar back onto the board.

Gammon

Winning when the opponent has not borne off any checkers (worth double points).

Hit

To land on an opponent's blot, sending it to the bar.

Home Board

The final six points (1-6) where checkers must be before bearing off.

Inner Board

Same as home board - points 1-6.

Outer Board

Points 7-12, between the bar and the home board.

Pip

A unit of movement on the board. Each point on the die represents one pip.

Pip Count

The total number of pips required to bear off all your checkers.

Point

One of the 24 triangular spaces on the board.

Prime

Six consecutive points occupied by your checkers, completely blocking opponent movement.

Slot

To place a single checker (blot) on a point to try to make it on the next turn.

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